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Beam Eye Tracker SDK
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Index
Index
A
API (class in eyeware.beam_eye_tracker)
attempt_starting_the_beam_eye_tracker() (eyeware.beam_eye_tracker.API method)
ATTEMPTING_TRACKING_AUTO_START (eyeware.beam_eye_tracker.TrackingDataReceptionStatus attribute)
B
build (eyeware.beam_eye_tracker.Version property)
C
compute_sim_game_camera_transform_parameters() (eyeware.beam_eye_tracker.API static method)
compute_smooth_sim_game_camera_transform_parameters() (eyeware.beam_eye_tracker.API method)
confidence (eyeware.beam_eye_tracker.HeadPose property)
(eyeware.beam_eye_tracker.UnifiedScreenGaze property)
(eyeware.beam_eye_tracker.ViewportGaze property)
D
DEFAULT_TRACKING_DATA_TIMEOUT_MS (eyeware.beam_eye_tracker attribute)
E
EW_BET_API_AttemptStartingTheBeamEyeTracker (C++ function)
EW_BET_API_ComputeSimGameCameraTransformParameters (C++ function)
EW_BET_API_ComputeSmoothSimGameCameraTransformParameters (C++ function)
EW_BET_API_Create (C++ function)
EW_BET_API_CREATE_INITIALIZATION_FAILED (C macro)
EW_BET_API_CREATE_INVALID_ARGUMENT (C macro)
EW_BET_API_CREATE_RUNTIME_UNAVAILABLE (C macro)
EW_BET_API_CREATE_SUCCESS (C macro)
EW_BET_API_CreateAndFillLatestTrackingStateSet (C++ function)
EW_BET_API_CreateResult (C++ type)
EW_BET_API_Destroy (C++ function)
EW_BET_API_DestroyTrackingStateSet (C++ function)
EW_BET_API_GetGameImmersiveHUDState (C++ function)
EW_BET_API_GetSimGameCameraState (C++ function)
EW_BET_API_GetTrackingDataReceptionStatus (C++ function)
EW_BET_API_GetUserState (C++ function)
EW_BET_API_GetVersion (C++ function)
EW_BET_API_HANDLE (C++ type)
EW_BET_API_RecenterSimGameCameraEnd (C++ function)
EW_BET_API_RecenterSimGameCameraStart (C++ function)
EW_BET_API_RegisterTrackingCallbacks (C++ function)
EW_BET_API_UnregisterTrackingCallbacks (C++ function)
EW_BET_API_UpdateViewportGeometry (C++ function)
EW_BET_API_WaitForNewTrackingStateSet (C++ function)
EW_BET_ATTEMPTING_TRACKING_AUTO_START (C macro)
EW_BET_CALLBACKS_HANDLE (C++ type)
EW_BET_HIGH (C macro)
EW_BET_LOST_TRACKING (C macro)
EW_BET_LOW (C macro)
EW_BET_MEDIUM (C macro)
EW_BET_NOT_RECEIVING_TRACKING_DATA (C macro)
EW_BET_NULL_DATA_TIMESTAMP (C macro)
EW_BET_NULL_HANDLE (C macro)
EW_BET_RECEIVING_TRACKING_DATA (C macro)
EW_BET_Timestamp (C++ type)
EW_BET_TRACKING_STATE_SET_HANDLE (C++ type)
EW_BET_TrackingConfidence (C++ type)
EW_BET_TrackingDataCallback (C++ type)
EW_BET_TrackingDataReceptionStatus (C++ type)
EW_BET_TrackingDataReceptionStatusCallback (C++ type)
eye_tracking_pose_component (eyeware.beam_eye_tracker.SimGameCameraState property)
eyeware::beam_eye_tracker::API (C++ class)
eyeware::beam_eye_tracker::API::API (C++ function)
,
[1]
,
[2]
eyeware::beam_eye_tracker::API::attempt_starting_the_beam_eye_tracker (C++ function)
eyeware::beam_eye_tracker::API::compute_sim_game_camera_transform_parameters (C++ function)
eyeware::beam_eye_tracker::API::compute_smooth_sim_game_camera_transform_parameters (C++ function)
eyeware::beam_eye_tracker::API::get_latest_tracking_state_set (C++ function)
eyeware::beam_eye_tracker::API::get_tracking_data_reception_status (C++ function)
eyeware::beam_eye_tracker::API::get_version (C++ function)
eyeware::beam_eye_tracker::API::operator= (C++ function)
,
[1]
eyeware::beam_eye_tracker::API::recenter_sim_game_camera_end (C++ function)
eyeware::beam_eye_tracker::API::recenter_sim_game_camera_start (C++ function)
eyeware::beam_eye_tracker::API::sample_smooth_sim_game_camera_state (C++ function)
eyeware::beam_eye_tracker::API::start_receiving_tracking_data_on_listener (C++ function)
eyeware::beam_eye_tracker::API::stop_receiving_tracking_data_on_listener (C++ function)
eyeware::beam_eye_tracker::API::update_viewport_geometry (C++ function)
eyeware::beam_eye_tracker::API::wait_for_new_tracking_state_set (C++ function)
eyeware::beam_eye_tracker::API::~API (C++ function)
eyeware::beam_eye_tracker::DEFAULT_TRACKING_DATA_TIMEOUT_MS (C++ member)
eyeware::beam_eye_tracker::EW_BET_FoveatedRenderingState (C++ struct)
eyeware::beam_eye_tracker::EW_BET_FoveatedRenderingState::normalized_foveation_center (C++ member)
eyeware::beam_eye_tracker::EW_BET_FoveatedRenderingState::normalized_foveation_radii (C++ member)
eyeware::beam_eye_tracker::EW_BET_FoveatedRenderingState::timestamp_in_seconds (C++ member)
eyeware::beam_eye_tracker::EW_BET_FoveationRadii (C++ struct)
eyeware::beam_eye_tracker::EW_BET_FoveationRadii::radius_level_1 (C++ member)
eyeware::beam_eye_tracker::EW_BET_FoveationRadii::radius_level_2 (C++ member)
eyeware::beam_eye_tracker::EW_BET_FoveationRadii::radius_level_3 (C++ member)
eyeware::beam_eye_tracker::EW_BET_FoveationRadii::radius_level_4 (C++ member)
eyeware::beam_eye_tracker::EW_BET_GameImmersiveHUDState (C++ struct)
eyeware::beam_eye_tracker::EW_BET_GameImmersiveHUDState::looking_at_viewport_bottom_left (C++ member)
eyeware::beam_eye_tracker::EW_BET_GameImmersiveHUDState::looking_at_viewport_bottom_middle (C++ member)
eyeware::beam_eye_tracker::EW_BET_GameImmersiveHUDState::looking_at_viewport_bottom_right (C++ member)
eyeware::beam_eye_tracker::EW_BET_GameImmersiveHUDState::looking_at_viewport_center_left (C++ member)
eyeware::beam_eye_tracker::EW_BET_GameImmersiveHUDState::looking_at_viewport_center_right (C++ member)
eyeware::beam_eye_tracker::EW_BET_GameImmersiveHUDState::looking_at_viewport_top_left (C++ member)
eyeware::beam_eye_tracker::EW_BET_GameImmersiveHUDState::looking_at_viewport_top_middle (C++ member)
eyeware::beam_eye_tracker::EW_BET_GameImmersiveHUDState::looking_at_viewport_top_right (C++ member)
eyeware::beam_eye_tracker::EW_BET_GameImmersiveHUDState::timestamp_in_seconds (C++ member)
eyeware::beam_eye_tracker::EW_BET_HeadPose (C++ struct)
eyeware::beam_eye_tracker::EW_BET_HeadPose::confidence (C++ member)
eyeware::beam_eye_tracker::EW_BET_HeadPose::rotation_from_hcs_to_wcs (C++ member)
eyeware::beam_eye_tracker::EW_BET_HeadPose::track_session_uid (C++ member)
eyeware::beam_eye_tracker::EW_BET_HeadPose::translation_from_hcs_to_wcs (C++ member)
eyeware::beam_eye_tracker::EW_BET_Matrix3x3 (C++ type)
eyeware::beam_eye_tracker::EW_BET_Point (C++ struct)
eyeware::beam_eye_tracker::EW_BET_Point::x (C++ member)
eyeware::beam_eye_tracker::EW_BET_Point::y (C++ member)
eyeware::beam_eye_tracker::EW_BET_PointF (C++ struct)
eyeware::beam_eye_tracker::EW_BET_PointF::x (C++ member)
eyeware::beam_eye_tracker::EW_BET_PointF::y (C++ member)
eyeware::beam_eye_tracker::EW_BET_SimCameraTransform3D (C++ struct)
eyeware::beam_eye_tracker::EW_BET_SimCameraTransform3D::pitch_in_radians (C++ member)
eyeware::beam_eye_tracker::EW_BET_SimCameraTransform3D::roll_in_radians (C++ member)
eyeware::beam_eye_tracker::EW_BET_SimCameraTransform3D::x_in_meters (C++ member)
eyeware::beam_eye_tracker::EW_BET_SimCameraTransform3D::y_in_meters (C++ member)
eyeware::beam_eye_tracker::EW_BET_SimCameraTransform3D::yaw_in_radians (C++ member)
eyeware::beam_eye_tracker::EW_BET_SimCameraTransform3D::z_in_meters (C++ member)
eyeware::beam_eye_tracker::EW_BET_SimGameCameraState (C++ struct)
eyeware::beam_eye_tracker::EW_BET_SimGameCameraState::eye_tracking_pose_component (C++ member)
eyeware::beam_eye_tracker::EW_BET_SimGameCameraState::head_tracking_pose_component (C++ member)
eyeware::beam_eye_tracker::EW_BET_SimGameCameraState::timestamp_in_seconds (C++ member)
eyeware::beam_eye_tracker::EW_BET_UnifiedScreenGaze (C++ struct)
eyeware::beam_eye_tracker::EW_BET_UnifiedScreenGaze::confidence (C++ member)
eyeware::beam_eye_tracker::EW_BET_UnifiedScreenGaze::point_of_regard (C++ member)
eyeware::beam_eye_tracker::EW_BET_UnifiedScreenGaze::unbounded_point_of_regard (C++ member)
eyeware::beam_eye_tracker::EW_BET_UserState (C++ struct)
eyeware::beam_eye_tracker::EW_BET_UserState::head_pose (C++ member)
eyeware::beam_eye_tracker::EW_BET_UserState::reserved (C++ member)
eyeware::beam_eye_tracker::EW_BET_UserState::struct_version (C++ member)
eyeware::beam_eye_tracker::EW_BET_UserState::timestamp_in_seconds (C++ member)
eyeware::beam_eye_tracker::EW_BET_UserState::unified_screen_gaze (C++ member)
eyeware::beam_eye_tracker::EW_BET_UserState::viewport_gaze (C++ member)
eyeware::beam_eye_tracker::EW_BET_Vector3D (C++ struct)
eyeware::beam_eye_tracker::EW_BET_Vector3D::x (C++ member)
eyeware::beam_eye_tracker::EW_BET_Vector3D::y (C++ member)
eyeware::beam_eye_tracker::EW_BET_Vector3D::z (C++ member)
eyeware::beam_eye_tracker::EW_BET_Version (C++ struct)
eyeware::beam_eye_tracker::EW_BET_Version::build (C++ member)
eyeware::beam_eye_tracker::EW_BET_Version::major (C++ member)
eyeware::beam_eye_tracker::EW_BET_Version::minor (C++ member)
eyeware::beam_eye_tracker::EW_BET_Version::patch (C++ member)
eyeware::beam_eye_tracker::EW_BET_ViewportGaze (C++ struct)
eyeware::beam_eye_tracker::EW_BET_ViewportGaze::confidence (C++ member)
eyeware::beam_eye_tracker::EW_BET_ViewportGaze::normalized_point_of_regard (C++ member)
eyeware::beam_eye_tracker::EW_BET_ViewportGeometry (C++ struct)
eyeware::beam_eye_tracker::EW_BET_ViewportGeometry::point_00 (C++ member)
eyeware::beam_eye_tracker::EW_BET_ViewportGeometry::point_11 (C++ member)
eyeware::beam_eye_tracker::FoveatedRenderingState (C++ type)
eyeware::beam_eye_tracker::FoveationRadii (C++ type)
eyeware::beam_eye_tracker::GameImmersiveHUDState (C++ type)
eyeware::beam_eye_tracker::HeadPose (C++ type)
eyeware::beam_eye_tracker::Matrix3x3 (C++ type)
eyeware::beam_eye_tracker::NULL_DATA_TIMESTAMP (C++ member)
eyeware::beam_eye_tracker::Point (C++ type)
eyeware::beam_eye_tracker::PointF (C++ type)
eyeware::beam_eye_tracker::SimCameraTransform3D (C++ type)
eyeware::beam_eye_tracker::SimGameCameraState (C++ type)
eyeware::beam_eye_tracker::Timestamp (C++ type)
eyeware::beam_eye_tracker::TrackingConfidence (C++ enum)
eyeware::beam_eye_tracker::TrackingConfidence::HIGH (C++ enumerator)
eyeware::beam_eye_tracker::TrackingConfidence::LOST_TRACKING (C++ enumerator)
eyeware::beam_eye_tracker::TrackingConfidence::LOW (C++ enumerator)
eyeware::beam_eye_tracker::TrackingConfidence::MEDIUM (C++ enumerator)
eyeware::beam_eye_tracker::TrackingDataReceptionStatus (C++ enum)
eyeware::beam_eye_tracker::TrackingDataReceptionStatus::ATTEMPTING_TRACKING_AUTO_START (C++ enumerator)
eyeware::beam_eye_tracker::TrackingDataReceptionStatus::NOT_RECEIVING_TRACKING_DATA (C++ enumerator)
eyeware::beam_eye_tracker::TrackingDataReceptionStatus::RECEIVING_TRACKING_DATA (C++ enumerator)
eyeware::beam_eye_tracker::TrackingListener (C++ class)
eyeware::beam_eye_tracker::TrackingListener::on_tracking_data_reception_status_changed (C++ function)
eyeware::beam_eye_tracker::TrackingListener::on_tracking_state_set_update (C++ function)
eyeware::beam_eye_tracker::TrackingListener::~TrackingListener (C++ function)
eyeware::beam_eye_tracker::TrackingStateSet (C++ class)
eyeware::beam_eye_tracker::TrackingStateSet::foveated_rendering_state (C++ function)
eyeware::beam_eye_tracker::TrackingStateSet::game_immersive_hud_state (C++ function)
eyeware::beam_eye_tracker::TrackingStateSet::operator= (C++ function)
eyeware::beam_eye_tracker::TrackingStateSet::sim_game_camera_state (C++ function)
eyeware::beam_eye_tracker::TrackingStateSet::TrackingStateSet (C++ function)
eyeware::beam_eye_tracker::TrackingStateSet::user_state (C++ function)
eyeware::beam_eye_tracker::TrackingStateSet::~TrackingStateSet (C++ function)
eyeware::beam_eye_tracker::UnifiedScreenGaze (C++ type)
eyeware::beam_eye_tracker::UserState (C++ type)
eyeware::beam_eye_tracker::Vector3D (C++ type)
eyeware::beam_eye_tracker::Version (C++ type)
eyeware::beam_eye_tracker::ViewportGaze (C++ type)
eyeware::beam_eye_tracker::ViewportGeometry (C++ type)
F
FoveatedRenderingState (class in eyeware.beam_eye_tracker)
FoveationRadii (class in eyeware.beam_eye_tracker)
G
game_immersive_hud_state() (eyeware.beam_eye_tracker.TrackingStateSet method)
GameImmersiveHUDState (class in eyeware.beam_eye_tracker)
get_latest_tracking_state_set() (eyeware.beam_eye_tracker.API method)
get_tracking_data_reception_status() (eyeware.beam_eye_tracker.API method)
get_version() (eyeware.beam_eye_tracker.API method)
H
head_pose (eyeware.beam_eye_tracker.UserState property)
head_tracking_pose_component (eyeware.beam_eye_tracker.SimGameCameraState property)
HeadPose (class in eyeware.beam_eye_tracker)
HIGH (eyeware.beam_eye_tracker.TrackingConfidence attribute)
L
looking_at_viewport_bottom_left (eyeware.beam_eye_tracker.GameImmersiveHUDState property)
looking_at_viewport_bottom_middle (eyeware.beam_eye_tracker.GameImmersiveHUDState property)
looking_at_viewport_bottom_right (eyeware.beam_eye_tracker.GameImmersiveHUDState property)
looking_at_viewport_center_left (eyeware.beam_eye_tracker.GameImmersiveHUDState property)
looking_at_viewport_center_right (eyeware.beam_eye_tracker.GameImmersiveHUDState property)
looking_at_viewport_top_left (eyeware.beam_eye_tracker.GameImmersiveHUDState property)
looking_at_viewport_top_middle (eyeware.beam_eye_tracker.GameImmersiveHUDState property)
looking_at_viewport_top_right (eyeware.beam_eye_tracker.GameImmersiveHUDState property)
LOST_TRACKING (eyeware.beam_eye_tracker.TrackingConfidence attribute)
LOW (eyeware.beam_eye_tracker.TrackingConfidence attribute)
M
major (eyeware.beam_eye_tracker.Version property)
MEDIUM (eyeware.beam_eye_tracker.TrackingConfidence attribute)
minor (eyeware.beam_eye_tracker.Version property)
N
name (eyeware.beam_eye_tracker.TrackingConfidence property)
(eyeware.beam_eye_tracker.TrackingDataReceptionStatus property)
normalized_foveation_center (eyeware.beam_eye_tracker.FoveatedRenderingState property)
normalized_foveation_radii (eyeware.beam_eye_tracker.FoveatedRenderingState property)
normalized_point_of_regard (eyeware.beam_eye_tracker.ViewportGaze property)
NOT_RECEIVING_TRACKING_DATA (eyeware.beam_eye_tracker.TrackingDataReceptionStatus attribute)
NULL_DATA_TIMESTAMP() (in module eyeware.beam_eye_tracker)
O
on_tracking_data_reception_status_changed() (eyeware.beam_eye_tracker.TrackingListener method)
on_tracking_state_set_update() (eyeware.beam_eye_tracker.TrackingListener method)
P
patch (eyeware.beam_eye_tracker.Version property)
pitch_in_radians (eyeware.beam_eye_tracker.SimCameraTransform3D property)
Point (class in eyeware.beam_eye_tracker)
point_00 (eyeware.beam_eye_tracker.ViewportGeometry property)
point_11 (eyeware.beam_eye_tracker.ViewportGeometry property)
point_of_regard (eyeware.beam_eye_tracker.UnifiedScreenGaze property)
PointF (class in eyeware.beam_eye_tracker)
R
radius_level_1 (eyeware.beam_eye_tracker.FoveationRadii property)
radius_level_2 (eyeware.beam_eye_tracker.FoveationRadii property)
radius_level_3 (eyeware.beam_eye_tracker.FoveationRadii property)
radius_level_4 (eyeware.beam_eye_tracker.FoveationRadii property)
RECEIVING_TRACKING_DATA (eyeware.beam_eye_tracker.TrackingDataReceptionStatus attribute)
recenter_sim_game_camera_end() (eyeware.beam_eye_tracker.API method)
recenter_sim_game_camera_start() (eyeware.beam_eye_tracker.API method)
roll_in_radians (eyeware.beam_eye_tracker.SimCameraTransform3D property)
rotation_from_hcs_to_wcs (eyeware.beam_eye_tracker.HeadPose property)
S
sample_smooth_sim_game_camera_state() (eyeware.beam_eye_tracker.API method)
sim_game_camera_state() (eyeware.beam_eye_tracker.TrackingStateSet method)
SimCameraTransform3D (class in eyeware.beam_eye_tracker)
SimGameCameraState (class in eyeware.beam_eye_tracker)
start_receiving_tracking_data_on_listener() (eyeware.beam_eye_tracker.API method)
stop_receiving_tracking_data_on_listener() (eyeware.beam_eye_tracker.API method)
T
Timestamp (class in eyeware.beam_eye_tracker)
timestamp_in_seconds (eyeware.beam_eye_tracker.FoveatedRenderingState property)
(eyeware.beam_eye_tracker.GameImmersiveHUDState property)
(eyeware.beam_eye_tracker.SimGameCameraState property)
(eyeware.beam_eye_tracker.UserState property)
track_session_uid (eyeware.beam_eye_tracker.HeadPose property)
TrackingConfidence (class in eyeware.beam_eye_tracker)
TrackingDataReceptionStatus (class in eyeware.beam_eye_tracker)
TrackingListener (class in eyeware.beam_eye_tracker)
TrackingStateSet (class in eyeware.beam_eye_tracker)
translation_from_hcs_to_wcs (eyeware.beam_eye_tracker.HeadPose property)
U
unbounded_point_of_regard (eyeware.beam_eye_tracker.UnifiedScreenGaze property)
unified_screen_gaze (eyeware.beam_eye_tracker.UserState property)
UnifiedScreenGaze (class in eyeware.beam_eye_tracker)
update_viewport_geometry() (eyeware.beam_eye_tracker.API method)
user_state() (eyeware.beam_eye_tracker.TrackingStateSet method)
UserState (class in eyeware.beam_eye_tracker)
V
value (eyeware.beam_eye_tracker.Timestamp property)
(eyeware.beam_eye_tracker.TrackingConfidence property)
(eyeware.beam_eye_tracker.TrackingDataReceptionStatus property)
Vector3D (class in eyeware.beam_eye_tracker)
Version (class in eyeware.beam_eye_tracker)
viewport_gaze (eyeware.beam_eye_tracker.UserState property)
ViewportGaze (class in eyeware.beam_eye_tracker)
ViewportGeometry (class in eyeware.beam_eye_tracker)
W
wait_for_new_tracking_state_set() (eyeware.beam_eye_tracker.API method)
X
x (eyeware.beam_eye_tracker.Point property)
(eyeware.beam_eye_tracker.PointF property)
(eyeware.beam_eye_tracker.Vector3D property)
x_in_meters (eyeware.beam_eye_tracker.SimCameraTransform3D property)
Y
y (eyeware.beam_eye_tracker.Point property)
(eyeware.beam_eye_tracker.PointF property)
(eyeware.beam_eye_tracker.Vector3D property)
y_in_meters (eyeware.beam_eye_tracker.SimCameraTransform3D property)
yaw_in_radians (eyeware.beam_eye_tracker.SimCameraTransform3D property)
Z
z (eyeware.beam_eye_tracker.Vector3D property)
z_in_meters (eyeware.beam_eye_tracker.SimCameraTransform3D property)